FRANK WOLFF
lvl
20
3
7
FRANK WOLFF
Power: 213
HERO; DEFENSE; WILDS; JUNGLE CRUISE; ADVENTURER
Offense:
171
171
Defense:
99
99
Health:
2,841
2,841
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
95
95
Potency:
5.00%
5.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
Crushed Coconut
Deal up to 158 damage to target opponent. 30% chance (+10% chance per 'Adventurer' teammate) to gain Offense Up for 1 turn before damage is applied.
If Frank has a Helpful effect, this ability deals a Critical Strike.
If Frank has a Helpful effect, this ability deals a Critical Strike.
LVL 2
SPECIAL
The Backside of Water
Deal up to 153 damage to all opponents. 50% chance to inflict Slow for 1 turn. Reduce Speed meter by 30% (+10% per 'Adventurer' teammate).
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
LVL 1
SPECIAL
A Very Vine Maneuver
Deal up to 224 damage to target and flanking opponents. Inflict Defense Down for 1 turn. If Frank has a Helpful effect, inflict 1 Vulnerable.
Grant 'Adventurer' teammates Defense Up for 1 turn.
Grant 'Adventurer' teammates Defense Up for 1 turn.
LVL 1
PASSIVE
Not Kitten Around
When an 'Adventurer' teammate falls below 30% Health, gain 1 Protect.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 1,421 Health and 50 Defense and has the following abilities:
Basic: Deal up to 171 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 342 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 1,421 Health and 50 Defense and has the following abilities:
Basic: Deal up to 171 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 342 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
LOCKED
LEADER
Captain of the Jungle Cruise
'Adventurer' teammates gain the following:
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
Full Gear List
2,670,500
4
20
4
40
4
20
16
80
4
105
570
165
480
105
105
175
490
105
250
100
50
50
600
450
1,200
150
205
155
290
330
100
80
80
60
600
500
1,120
450
405
315
270
120
350
300
725
200
250
250
130
100
20
20
15,000
4
20
4
40
4
20
16
80
4
Gear Tier 5
18,000
15
70
15
60
15
Gear Tier 6
59,500
30
140
35
30
35
120
140
30
35
Gear Tier 7
195,000
300
360
350
250
120
140
100
60
70
50
60
70
50
Gear Tier 8
700,000
200
150
700
150
105
75
150
150
100
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
100
40
225
180
60
60
135
180
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
250
80
60
180
225
250
80
225
130
100
20
20
90
20
20
20